——-**** Root and a writable /system partition are required! Please, read the description completely! Don’t try to use reviews for communication and bugreports – they will be ignored ****——-
GLTools is a custom OpenGLES driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM or x86 processor. If you still don’t understand, what this app is, the closest known analog is Chainfire3D.
– Change resolution and rendering bitness in any app, even if it doesn’t support that by default.
– Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
– Take full control over textures: now you can decompress/recompress them (even if your GPU doesn’t support that texture format) and resize. Note that decompression feature is available only if you’ll install a plugin (internet is required to do that)
– Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
– Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
– Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn’t disable backup in GLTools install dialog), if you’ll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
– Nexus 6 @ Android 6.0.1
– Stock Nvidia Shield firmwares
– Some games fail to work on devices with Mail GPU even with GLTools enabled. Adreno is supported much better.
Not working by design on:
– Non-rooted devices.
– Emulators of any kind.
Corrected MSAA/CSAA titles.
Enhanced “Advanced RAM spoofing” option.
eglChooseConfig with NULL attributes is now allowed (fixes crashes in some apps).
Added an option to disable shader cache.
Added “Advanced” resolution change method.
Added FPS graph.